Just cause 2: This is a 2010 action-adventure game that was published by Eidos Interactive and introduced by Square Enix for Windows, PlayStation 3 and Xbox 360. A sequel to 2006’s Just Cause, powered by Avalanche Studios Avalanche 2.0 Engine. This includes Rico Rodriguez, the chief operator of a fictional agency that came to Panau to overthrow Dictator Pandit “Baby” Panay and confront former mentor Tom Sheldon.
Just cause 2
In the gameplay Rico fights with enemy guns with a gun and a catch hook, allowing players to attach objects to each other and slingshot into the air with a parachute. The game was developed as a development of Just Cause; its team saw the opportunities missed in the first game, analyzed and refined it.
This is a third-person action-adventure software game in which players control Rico Rodriguez, the agency’s field operator, in an effort to overthrow the island despotism of Panau: an open world for players to explore. The game has three types of missions.
Agency missions carry the story forward and promote the game’s; The faction missions task players to help the three factions of the game, and the task players of the strong missions to infiltrate government bases and liberate them for factions.
The player must earn confusion points to advance through the promotional activities, the progress system introduced in the game. Players earn confusion points for completing missions and destroying designated government property.
The open world of the game is free to explore when players are not on missions. Panau is described as covering an area of about 1,000 square kilometers. There is a wide variety of landscapes, including deserts, mountains and forests and over three hundred settlements.
These bases contain government assets that can be destroyed and cash deposits and unlockable items such as weapons, vehicles and armor. Discovering all collections and destroying all government property will help players liberate a solution and gain points of confusion.
Weapons and gadgets
Players can use a variety of weapons to fight enemies. The game features rocket launchers from two-handed pistols, and a variety of marine, land and air vehicles. Players can drive them, jump on them or hide in front of them as they move and hijack enemy vehicles, triggering quick-time events.
Initially, the player must acquire weapons and vehicles on the field. At the beginning of the game, they encounter a black market supplier who can buy weapons and vehicles. As more confusion points are gained, additional weapons, vehicles and extraction options become available on the black market.
All black-market weapons and vehicles can be upgraded in stages with weapons and vehicle parts in the game world; Over 2,000 parts can be obtained. Players use a beacon to access the market.
Features Just Cause 2
- Developer Avalanche Studios
- Publisher Eidos Interactive
- Director Magnus Nedfors
- Producer Daniel Willför
- Designer Peter Johansson
- Programmer Fredrik Larsson
- Artist Stefan Ljungqvist
- Writer Odd Ahlgren, Matthew J. Costello and Neil Richards
- Composer Mats Lundgren
- Series Just Cause
- Platform Microsoft Windows, PlayStation 3, Xbox 360
- Release 26 March 2010
- Genre Action-adventure
- Mode Single-player